Olivia Cox
Game Designer | Artist | Narrative Designer
Hi, I'm Olivia! I'm a game designer and artist wishing to create dazzling and colourful games to share with the world!
Recent Projects
Dead Line Terminal
You play as Alex, a recently deceased individual, who has to navigate through a purgatorial subway to be reborn
Divine Messenger
Play as the Greek God Hermes to delivery an important message to the Egyptian God Ra as quickly as possible!
Hi there!
I'm a game designer and 2D artist in Toronto, Canada. I aspire to create games that encourages inclusivity and gives players a sense of storybook wonder.From collecting rocks at Rain Forest Café to collecting hanging crystals and other celestial related items, my life has been influenced by colour and the stars. I hope to embody those characteristics by shining my abilities in whatever position I am in.In my spare time I love to make cosplays and sew my own clothes, research Egyptian mythology and spend probably too much time creating Pinterest boards for world building.
Lets make something dazzling together!
Online Resume
Profile
A talented artist with over 8+ years of freelance experience in digital art, someone who is flexible when working with inspirations and concepts. I am dedicated and enthusiastic team player and has experience with project leadership. I thrive in a team environment and always hunger to learn new skills while continuing to develop my own
Projects
Dead Line Terminal | Sept 2022 - Apr 2023
Project Lead / 2D Artist / Narrative Designer
Managed a small team of 5 designers
Manage remotely with 3 volunteer collaborative musicians
Design and create NPCs and 2D dialogue sprites
Write character dialogue and environmental storytelling pieces
Designed a team/game website
Create promotional art/decorations
Divine Messenger | Mar 2021
Character Artist / UI Design
Collaborated remotely with other artist and game developers to produce an arcade game
Created a set of animated sprites for player character and icons for game items
Education
Honours Bachelor of Game Design
Sheridan College / Sept 2019 - Apr 2023
GPA 3.78 / 4.0
Early Childhood Education
Sheridan College / Sept 2016 - Apr 2018
Work Experience
E-Learning Assets Designer
Sheridan College / May 2022 - CurrentPart time Barista
Starbucks / Jun 2017 - May 2022
Skills
8+ years of digital art experience
strong organization skills
highly adaptive
strong
Tools Knowledge
Clip Studio Pro
Unity
Trello/Jira
Adobe Illustrator
Adobe Premier
Interests
Mythologies
Sewing
Video essays
Doll customization
Games
Divine Messenger
Play as the Greek God Hermes to delivery an important message to the Egyptian God Ra as quickly as possible!
Tarot
A relaxing visual novel of a collection of short stories told based on the themes of a select Major Arcana cards
Circus Attack
Programming 4: Artificial Intelligence | 2021
This was a solo project to recreate an AI boss fight typical that of an RPG turn based fight created within a 4 week span. To challenge myself, I used a combination of Nodecanvas and C+ coding to program the AI boss and the player interface. Players are able to use a normal attack, a heal and a special move as a means to fight the AI and the boss has a secondary phase change when reaching 50% health.The AI boss is completely written using Nodecanvas Behaviour Tree graph system. This was a challenge as I had only used Nodecanvas to such a degree before. I had learn a lot from developing this short boss fight in terms of Nodecanvas visual coding style and it's built in dialogue trees.Developed in Unity + Nodecanvas
Lovemail - currently in development
Lovemail is a spin on the Dating Sim visual novel genre where the love story doesn't resolve around you. Working as a new hire at Cupid's Hotline, you are tasked to help through different love troubles from clients.Currently, the goal for the game would be to have two tutorial levels and two missions for players to play. With an aim to have one Good End, one True End, and two Bad Ends. At this time, I am reformatting the game to fit Ren'py and using Twine to map out the tutorial and first mission story beats. Using the knowledge that I had gained from working on "Tarot", I want to push myself to exploring more of what Ren'py has to offer as an engine.
Personal Art
Commission Art
Animatics
Created for a dear friend as a Christmas gift in 2019.The animatic was completed in 3 days to be finished in time.Song: "Lighthouse Keeper" by Sam Smith
Colour (Blind) Semotics
A Journey Deep Dive
Why I decided to choose this as my deep dive topic was because as an
artist colour is extremely important to my craft. It is one of the first connections we
make when describing individuals, items or characters within media. In some games
like Limbo and Journey their use of colour or lack of colour helps to improve the
emotional feeling of the narrative. As someone who has taken more interest in
accessibility, I wanted to learn more about how to better develop games that make
use of the colour semiotics I adore while taking consideration for those who are
colour blind. Understanding the limitations of this will help make me more
knowledgeable in not only colour semiotics but know more about colour blindness.
Writings
Wilder Circus
Deep Dives
Divine Messenger
Sheridan Design Week | Year 3
A game where players play as Hermes, the messenger for the Gods tasked with the responsibility to deliver a letter from Zeus to the Egyptian God of the Sun, Ra.
Roles & Responsibilities
2D Artist
Animator
Concept Artist
Working with a team of 5 designers, we collaborated in a 4 day span to create Divine Messenger with the limitation of a challenge to showcase within our game. Tackling the challenge of "Mastery", the team created a game where players have to maintain their speed and momentum to not get caught by the medjets (small fish creatures) or by the invisible wall closing in. The game features 2D sprites with a 3D environment that players traverse.Developed in Unity
Gameplay video
Tarot
Adv. Topics in Narrative Design | 2021
Tarot is a short relaxing visual novel where you, the player, are drawn into a fortune telling tent. Entering the tent, you are given the chance to listen to various tales from the Major Arcana cards of: The Fool, The Hermit, The Sun, The Star, and The Magician.
Roles & Responsibilities
Solo Developer
Narrative design
Artist
The project took 4 months to complete with a major focus on the writing aspect. This was in order to challenge myself with limiting the art to single panel frames and only using a max of 4 frames per story to highlight the story points. As for the writing, I had wanted to see how I could tackle the themes that the cards chosen have, which ended up being a fun yet challenging direction to take as certain themes were harder to write.Overall, I am proud of this game for a solo project that was developed within the period that I had done it.Developed in Ren'py
Dead Line Terminal
Sheridan Capstone | 2023
Your afterlife's gone off the rails! Dash and fight through phantoms and train lines, connect with other lost souls of Purgatory's ever shifting subway on the way to your next life.
Roles & Responsibilities
Project Manager
2D Artist
Concept Artist
Narrative Designer
Video editor
For our capstone team I played many roles during development. The main one being the Project Manager, making use of different organization tools such as Trello, Notion and Miro.My secondary roles of 2D artist and Narrative designer were mainly to concept the NPCs designs and develop their personalities and later create the 2D sprites and write the various dialogues. While they were my secondary roles, I did a lot of extra care to develop a distinctive style to bring that nostalgic 90s fashion and lingo.
Devlogs
Trailer