Hi, I'm Olivia! I'm a game designer and artist wishing to create dazzling and colourful games to share with the world!

Recent Projects

Dead Line Terminal

You play as Alex, a recently deceased individual, who has to navigate through a purgatorial subway to be reborn

Divine Messenger

Play as the Greek God Hermes to delivery an important message to the Egyptian God Ra as quickly as possible!

Tarot

A relaxing visual novel of a collection of short stories told based on the themes of a select Major Arcana cards

Hi there!

I'm a game designer and 2D artist in Toronto, Canada. I aspire to create games that encourages inclusivity and gives players a sense of storybook wonder.From collecting rocks at Rain Forest Café to collecting hanging crystals and other celestial related items, my life has been influenced by colour and the stars. I hope to embody those characteristics by shining my abilities in whatever position I am in.In my spare time I love to make cosplays and sew my own clothes, research Egyptian mythology and spend probably too much time creating Pinterest boards for world building.

Lets make something dazzling together!

Online Resume

Profile

A talented artist with over 8+ years of freelance experience in digital art, someone who is flexible when working with inspirations and concepts. I am dedicated and enthusiastic team player and has experience with project leadership. I thrive in a team environment and always hunger to learn new skills while continuing to develop my own

Projects

Dead Line Terminal | Sept 2022 - Apr 2023
Project Lead / 2D Artist / Narrative Designer

  • Managed a small team of 5 designers

  • Manage remotely with 3 volunteer collaborative musicians

  • Design and create NPCs and 2D dialogue sprites

  • Write character dialogue and environmental storytelling pieces

  • Designed a team/game website

  • Create promotional art/decorations

Divine Messenger | Mar 2021
Character Artist / UI Design

  • Collaborated remotely with other artist and game developers to produce an arcade game

  • Created a set of animated sprites for player character and icons for game items

Education

Honours Bachelor of Game Design
Sheridan College / Sept 2019 - Apr 2023
GPA 3.78 / 4.0
Early Childhood Education
Sheridan College / Sept 2016 - Apr 2018

Work Experience

E-Learning Assets Designer
Sheridan College / May 2022 - Current
Part time Barista
Starbucks / Jun 2017 - May 2022

Skills

  • 8+ years of digital art experience

  • strong organization skills

  • highly adaptive

  • strong

Tools Knowledge

  • Clip Studio Pro

  • Unity

  • Trello/Jira

  • Adobe Illustrator

  • Adobe Premier

Interests

  • Mythologies

  • Sewing

  • Video essays

  • Doll customization

Games

Divine Messenger

Play as the Greek God Hermes to delivery an important message to the Egyptian God Ra as quickly as possible!

Tarot

A relaxing visual novel of a collection of short stories told based on the themes of a select Major Arcana cards

Dead Line Terminal

You play as Alex, a recently deceased individual, who has to navigate through a purgatorial subway to be reborn

Circus Attack

Challenge the Wilder's Circus Lead Aerialist Cayo in a 1 v 1 battle

Lovemail

You play as a cupid helping other mythological creatures with their love problems

Circus Attack

Programming 4: Artificial Intelligence | 2021

This was a solo project to recreate an AI boss fight typical that of an RPG turn based fight created within a 4 week span. To challenge myself, I used a combination of Nodecanvas and C+ coding to program the AI boss and the player interface. Players are able to use a normal attack, a heal and a special move as a means to fight the AI and the boss has a secondary phase change when reaching 50% health.The AI boss is completely written using Nodecanvas Behaviour Tree graph system. This was a challenge as I had only used Nodecanvas to such a degree before. I had learn a lot from developing this short boss fight in terms of Nodecanvas visual coding style and it's built in dialogue trees.Developed in Unity + Nodecanvas

Lovemail - currently in development

Lovemail is a spin on the Dating Sim visual novel genre where the love story doesn't resolve around you. Working as a new hire at Cupid's Hotline, you are tasked to help through different love troubles from clients.Currently, the goal for the game would be to have two tutorial levels and two missions for players to play. With an aim to have one Good End, one True End, and two Bad Ends. At this time, I am reformatting the game to fit Ren'py and using Twine to map out the tutorial and first mission story beats. Using the knowledge that I had gained from working on "Tarot", I want to push myself to exploring more of what Ren'py has to offer as an engine.

Personal Art


Commission Art


Animatics

Created for a dear friend as a Christmas gift in 2019.The animatic was completed in 3 days to be finished in time.Song: "Lighthouse Keeper" by Sam Smith

Colour (Blind) Semotics

A Journey Deep Dive

Why I decided to choose this as my deep dive topic was because as an
artist colour is extremely important to my craft. It is one of the first connections we
make when describing individuals, items or characters within media. In some games
like Limbo and Journey their use of colour or lack of colour helps to improve the
emotional feeling of the narrative. As someone who has taken more interest in
accessibility, I wanted to learn more about how to better develop games that make
use of the colour semiotics I adore while taking consideration for those who are
colour blind. Understanding the limitations of this will help make me more
knowledgeable in not only colour semiotics but know more about colour blindness.

Writings

Divine Messenger

Sheridan Design Week | Year 3

A game where players play as Hermes, the messenger for the Gods tasked with the responsibility to deliver a letter from Zeus to the Egyptian God of the Sun, Ra.

Roles & Responsibilities

  • 2D Artist

  • Animator

  • Concept Artist

Working with a team of 5 designers, we collaborated in a 4 day span to create Divine Messenger with the limitation of a challenge to showcase within our game. Tackling the challenge of "Mastery", the team created a game where players have to maintain their speed and momentum to not get caught by the medjets (small fish creatures) or by the invisible wall closing in. The game features 2D sprites with a 3D environment that players traverse.Developed in Unity


Gameplay video

Tarot

Adv. Topics in Narrative Design | 2021

Tarot is a short relaxing visual novel where you, the player, are drawn into a fortune telling tent. Entering the tent, you are given the chance to listen to various tales from the Major Arcana cards of: The Fool, The Hermit, The Sun, The Star, and The Magician.

Roles & Responsibilities

  • Solo Developer

  • Narrative design

  • Artist

The project took 4 months to complete with a major focus on the writing aspect. This was in order to challenge myself with limiting the art to single panel frames and only using a max of 4 frames per story to highlight the story points. As for the writing, I had wanted to see how I could tackle the themes that the cards chosen have, which ended up being a fun yet challenging direction to take as certain themes were harder to write.Overall, I am proud of this game for a solo project that was developed within the period that I had done it.Developed in Ren'py


Dead Line Terminal

Sheridan Capstone | 2023

Your afterlife's gone off the rails! Dash and fight through phantoms and train lines, connect with other lost souls of Purgatory's ever shifting subway on the way to your next life.

Roles & Responsibilities

  • Project Manager

  • 2D Artist

  • Concept Artist

  • Narrative Designer

  • Video editor

For our capstone team I played many roles during development. The main one being the Project Manager, making use of different organization tools such as Trello, Notion and Miro.My secondary roles of 2D artist and Narrative designer were mainly to concept the NPCs designs and develop their personalities and later create the 2D sprites and write the various dialogues. While they were my secondary roles, I did a lot of extra care to develop a distinctive style to bring that nostalgic 90s fashion and lingo.

Devlogs


Trailer