Olivia Cox
Game Designer | Artist | Narrative Designer
Recent Projects
Dead Line Terminal
You play as Alex, a recently deceased individual, who has to navigate through a purgatorial subway to be reborn
Divine Messenger
Play as the Greek God Hermes to delivery an important message to the Egyptian God Ra as quickly as possible!
Hi there!
I'm a game designer and 2D artist in Toronto, Canada. I aspire to create games that encourages inclusivity and gives players a sense of storybook wonder.From collecting rocks at Rain Forest Café to collecting hanging crystals and other celestial related items, my life has been influenced by colour and the stars. I hope to embody those characteristics by shining my abilities in whatever position I am in.In my spare time I love to make cosplays and sew my own clothes, research Egyptian mythology and spend probably too much time creating Pinterest boards for world building.
Lets make something dazzling together!
Online Resume
Profile
A talented artist with over 8+ years of freelance experience in digital art, someone who is flexible when working with inspirations and concepts. I am dedicated and enthusiastic team player and has experience with project leadership. I thrive in a team environment and always hunger to learn new skills while continuing to develop my own
Projects
Dead Line Terminal | Sept 2022 - Apr 2023
Project Lead / 2D Artist / Narrative Designer
Managed a small team of 5 designers
Manage remotely with 3 volunteer collaborative musicians
Design and create NPCs and 2D dialogue sprites
Write character dialogue and environmental storytelling pieces
Designed a team/game website
Create promotional art/decorations
Divine Messenger | Mar 2021
Character Artist / UI Design
Collaborated remotely with other artist and game developers to produce an arcade game
Created a set of animated sprites for player character and icons for game items
Education
Honours Bachelor of Game Design
Sheridan College / Sept 2019 - Apr 2023
GPA 3.78 / 4.0
Early Childhood Education
Sheridan College / Sept 2016 - Apr 2018
Work Experience
E-Learning Assets Designer
Sheridan College / May 2022 - CurrentPart time Barista
Starbucks / Jun 2017 - May 2022
Skills
8+ years of digital art experience
strong organization skills
highly adaptive
Tools Knowledge
Clip Studio Pro
Unity
Trello/Jira
Adobe Illustrator
Adobe Premier
Interests
Mythologies
Sewing
Video essays
Doll customization
Games
Dead Line Terminal
You play as Alex, a recently deceased individual, who has to navigate through a purgatorial subway to be reborn
Tarot
A relaxing visual novel of a collection of short stories told based on the themes of a select Major Arcana cards
Concept Projects
Circus Attack
Programming 4: Artificial Intelligence | 2021
This was a solo project to recreate an AI boss fight typical that of an RPG turn based fight created within a 4 week span. To challenge myself, I used a combination of Nodecanvas and C+ coding to program the AI boss and the player interface. Players are able to use a normal attack, a heal and a special move as a means to fight the AI and the boss has a secondary phase change when reaching 50% health.The AI boss is completely written using Nodecanvas Behaviour Tree graph system. This was a challenge as I had only used Nodecanvas to such a degree before. I had learn a lot from developing this short boss fight in terms of Nodecanvas visual coding style and it's built in dialogue trees.Developed in Unity + Nodecanvas
Lovemail - currently in development
Lovemail is a spin on the Dating Sim visual novel genre where the love story doesn't resolve around you. Working as a new hire at Cupid's Hotline, you are tasked to help through different love troubles from clients.Currently, the goal for the game would be to have two tutorial levels and two missions for players to play. With an aim to have one Good End, one True End, and two Bad Ends. At this time, I am reformatting the game to fit Ren'py and using Twine to map out the tutorial and first mission story beats. Using the knowledge that I had gained from working on "Tarot", I want to push myself to exploring more of what Ren'py has to offer as an engine.
Personal Art
Commission Work
Animatics
Created for a dear friend as a Christmas gift in 2019.The animatic was completed in 3 days to be finished in time.Song: "Lighthouse Keeper" by Sam Smith
Colour (Blind) Semotics
A Journey Deep Dive
Why I decided to choose this as my deep dive topic was because as an
artist colour is extremely important to my craft. It is one of the first connections we
make when describing individuals, items or characters within media. In some games
like Limbo and Journey their use of colour or lack of colour helps to improve the
emotional feeling of the narrative. As someone who has taken more interest in
accessibility, I wanted to learn more about how to better develop games that make
use of the colour semiotics I adore while taking consideration for those who are
colour blind. Understanding the limitations of this will help make me more
knowledgeable in not only colour semiotics but know more about colour blindness.
Writings
Wilder Circus
Deep Dives
Divine Messenger
Sheridan Design Week | Year 3
A game where players play as Hermes, the messenger for the Gods tasked with the responsibility to deliver a letter from Zeus to the Egyptian God of the Sun, Ra.
Roles & Responsibilities
2D Artist
Animator
Concept Artist
Working with a team of 5 designers, we collaborated in a 4 day span to create Divine Messenger with the limitation of a challenge to showcase within our game. Tackling the challenge of "Mastery", the team created a game where players have to maintain their speed and momentum to not get caught by the medjets (small fish creatures) or by the invisible wall closing in. The game features 2D sprites with a 3D environment that players traverse.Developed in Unity
Gameplay video
Tarot
Adv. Topics in Narrative Design | 2021
Tarot is a short relaxing visual novel where you, the player, are drawn into a fortune telling tent. Entering the tent, you are given the chance to listen to various tales from the Major Arcana cards of: The Fool, The Hermit, The Sun, The Star, and The Magician.
Roles & Responsibilities
Solo Developer
Narrative design
Artist
The project took 4 months to complete with a major focus on the writing aspect. As a challenge for myself, I went with limiting the art to single panel frames and only using a max of 4 frames per story to highlight the story points.As for the writing, I had wanted to see how I could tackle the themes that the cards chosen have, which ended up being a fun yet challenging direction to take as certain themes were harder to write.The game was developed in Ren'py - a program that I only vaguely used before. For this project, I had to research how to create clickable image boxes so that the player could click onto the cards to choose which story they wanted to read.Overall, I am proud of this game for a solo project that was developed within the period that I had done it.
Dead Line Terminal
Sheridan Capstone | 2023
Your afterlife's gone off the rails! Dash and fight through phantoms and train lines, connect with other lost souls of Purgatory's ever shifting subway on the way to your next life.
Roles & Responsibilities
Project Manager
2D Artist
Concept Artist
Narrative Designer
Video editor
For our capstone team I played many roles during development. The main one being the Project Manager, making use of different organization tools such as Trello, Notion and Miro.My secondary roles of 2D artist and Narrative designer were mainly to concept the NPCs designs and develop their personalities and later create the 2D sprites and write the various dialogues. While they were my secondary roles, I did a lot of extra care to develop a distinctive style to bring that nostalgic 90s fashion and lingo.
Devlogs
Trailer
Character Designs
Stargazing with Rina
Swimming in from the cosmos to bring you joy, I'm Mari Rina Seiza, the magical space whale shark!
Roles & Responsibilities
Solo Developer
Artist
This game was created in a 4 day time span as a personal game jam project to see how I might create a simple catch game. Programming is still not my forte to be truth so it was a challenge to do even as simple as it was. Using my good friend Mari's vtuber persona as the muse as I wanted to create them the game as a moral boost.While the game mechanics are simple (move left/move right) to catch the falling stars and orbs to increase the score count, I wanted to add an additional mechanic. That in turn was to create a gacha for additional skins that the player could unlock. Mari, being a fellow gacha loving gamer themselves, I wanted to pull designs that they would enjoy.
Mari's Socials
Gacha Skins
IScroll
Sheridan Capstone | 2023
iSCROLL was a game concept project where the player is to try to manage their everyday life as they work from home during a virus outbreak. Heavily inspired by the events of the Covid19 pandemic
genre: casual
platform: windows
number of players: 1
style: 2D
length of play: 30 to 40 minutes
target rating: (E) Everyone
Design Challenge - Doomscrolling
My research for the challenge was focused on the effects that doomscrolling during the Covid 19 pandemic had on individuals from 20 to 30 years old within English speaking twitter.Based on this research, I wanted the game to be focused on the feeling of anxiety that doomscrolling causes and when we should know to stop.
Gameplay
Player will follow a 5 day week (Monday to Friday) only really moving around their apartment to complete daily tasks (minigames). Beyond the daily take list there are no additional UI elements.The main mechanic of the game is the 'doom' that increases as the player fins themselves doomscrolling through social media more.
Players will be able to choose from 3 character portraits
There are to be no UI elements to help the player manage their emotions
A focus on promoting finding a balance on reading bad news and trying to have a positive outlook
Minigames that focus on giving players responsibilities that they must remember to do
Illustration pop ups to give player a boost in positivity and reduced 'doom' affects
Minigame Concepts
Cleaning
There will be dishes in the sink that will required the player to pick up, scrub, rinse and dry to complete it.As the doom grows, the amount of dishes to wash grows to show that the player had been letting them pile up.
Cooking
There will be ingredients that the player will need to make a meal with depending on the item card presented to them.As the doom gets heavier, the meals that the player prepares get worse in quality in comparison and thus not as pleasing.
Emails
Player will need to click on emails, find the necessary attachments and drag them into the correct email to send off. A 3 step process usually.While under the effect of heavy 'doom', this task will take longer with additional attachments to send and to more people.
Wellness Actions
Pet the Cat/Dog
This animation would decrease the doom at a medium amount. The animation changes between a cat and a dog each time.
Watering Plants
This animation would decrease the doom the lowest amount as it does require consistent maintence.
Taking a Walk
Taking a walk lowers the stress of the doomscrolling and gives the biggest doom decrease of the three wellness animations